I. Creativity, Critical Thinking, and Problem Solving

Students will be able to:

– describe and illustrate a content-related concept or process using a model, simulation, or concept-map;
– create original animations or videos documenting school, community, or local events; and
– gather data, examine patterns, and apply information for decision-making, using digital tools and resources.

II. Communication and Collaboration

Students will be able to:

– participate in a cooperative learning project in an online learning community;
– use collaborative electronic authoring tools to explore common curriculum content from multicultural perspectives with other learners; and
– create a presentation to support effective oral communication.

III. Research and Information Fluency

Students will be able to:

– evaluate digital resources to determine the credibility of the author and publisher, and the timeliness and accuracy of the content;
– select and use the appropriate tools and digital resources to accomplish a variety of tasks, and to solve problems;
– publish original work for distribution.

IV. Contemplative in Action and Digital Citizenship

Students will be able to:

– model legal and ethical behaviors when using information and technology by properly selecting, acquiring, and siting resources;
– debate the effect of existing and emerging technologies on individuals, society, and the global community;
– model legal and ethical behaviors with social media.

V. Technology Operations and Adaptability

Students will be able to:

– employ data-collection technology such as probes, handheld devices, and geographic mapping systems to gather, view, analyze, and report results for content-related problems;
– integrate a variety of file-types to create and illustrate a document or presentation; and
– independently develop and apply strategies for identifying and solving routine hardware and software problems.

VI. Equity

Students will be able to:

– utilize the organizational capabilities of technology;
– access the Internet at home and school; and
– read and annotate e-books.

Technology

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